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This blog features a few easy ways to remind yourself to use GMI's during play. I hope you find it useful.
Here's a link to my latest blog in which I use random generators to create context in the midst of the Weird.
Character creation was a breeze for both kids in Numenera. My daughter is a bit more original in her concept: a scholar who was a member of a cabal of numenera researchers who became a werewolf as a result of some kind of vile experiment. Now she is laying low and trying to find a way to stop becoming a bloodthirsty beast. So she is a Learned Jack who Howls at the Moon.
My son wanted to be the Doctor. As in "Doctor Who" the Doctor. I explained to him that the Doctor is a kind of super hero, and we needed to hone in on whatever aspect of the Doctor he wanted to play. After some discussion of which foci best emulated a sonic screwdriver, we came up with a Clever Jack who Talks to Machines.
The cyphers and oddities they rolled up seemed interesting. Son got an egg that negates smell in a small radius and a desiccating detonation. I remember detonations fondly from Arcana Evolved, and was eager to see what he would do with it.
The kids made their characters at two different times. Each time was a joy: simple, interesting and not too technical. I also made up a character to play alongside theirs to demonstrate how to use effort and other rules. His name is Jang; he's a traveling acrobat and wrestler: a Tough Glaive who Fights with Panache.
A quote from my daughter: "I can make Indiana Jones as a Werewolf? This game is Awesome!!"
I have decided to blog on Blogger, so here is a link to the blog. Also, blog.
Latest blog, about kids, Numenera, not Numenera and D&D.
New blog post:
I reveal some of my reasons for choosing to run another game with adults rather than Numenera. I come across a bit harsher than I meant to, and I'd love to hear about how the Ninth World setting inspires others; it may just be that, as much as I love the Numenera engine, I just don't care for the flavor.
Also, I don't recommend licking engines; it burnth your tonngh.
In which I discuss why Cypher XP's are my preferred meta-game currency over Savage World's Bennies and how I intend to bolt them onto Sine Nomine's Other Dust.