Weapon inexperience penalties.

Hello and a happy new year!

One quick question:

According to Cypher Core Rulebook:

a)Light weapons have a 1 reduction to difficulty due to being fast and easy to use.

b)
Warrior is Practiced with All weapons
So his final "penalties" in difficulty in respect to weapon type are:
Light(-1, bonus instead of penalty)
Medium(0)
Heavy(0)

Explorer is Practiced with Light and Medium weapons
So his final "penalties" in difficulty in respect to weapon type are:
Light(-1, bonus instead of penalty)
Medium(0)
Heavy(+1)

Speaker is Practiced with Light weapons
So his final "penalties" in difficulty in respect to weapon type are:
Light(-1, bonus instead of penalty)
Medium(+1)
Heavy(+2)

But what about Adept who is not practiced with any weapon from the beginning? what are his weapon penalties? What about pg.184 that says that if you are not experienced with a weapon you wield the difficulty increases by 1?
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Comments

  • I feel that you should go with what the text says. If the PC has no experience with weapons whatsoever, then increase their difficulties. If I were to hand an inexperienced person on the street a gun, say a 9mm, they will think of all the instances they have seen one used. Influenced by TV, movies, video games or even in books they will know how to use it, generally. When they actually have to use it, even just at a range, they are unready for the actual mechanics of using the weapon; Breath control, stance, grip, compensation for recoil, etc.

    So your Adept with no practice is in that kind of situation. After a few sessions with the difficulty increased, where they have to use the weapon, offer a safe place to practice or a mentor to help them and then allow them to spend the EXP for a skill with THAT weapon and take away the penalty when they use it. Make sure that if the PC chooses to go back to that place or mentor that they have the chance to use other weapons too, so the next time they are faced with that issue they know they can work on it. When they go to buy their next skill at their next tier they can make it a more broad skill like Light Weapons rather than just 9mm. Make that a part of their story, players appreciate character growth more when they see where it comes from.
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