Old GM - New to Numenera
I am about to start my first Numenera Campaign and I would love some advice on a couple of topics...
- I want my campaign to have more of a Medieval Fantasy feel and less of a SciFi feel. How do you suggest I accomplish this with cyphers, cyborgs and such everywhere?
- The source material indicates that there are people with fairly advanced knowledge of cybernetics, chemistry, bioengineering, etc. With this knowledge available, why is the society still so low tech (muscle, wind and water power primarily). I just find it very difficult to wrap my brain around how to GM these two very wide extremes.